Skyrim Online
We got animations working ! - Printable Version

+- Skyrim Online (http://skyrim-online.com)
+-- Forum: General (/forumdisplay.php?fid=1)
+--- Forum: News (/forumdisplay.php?fid=2)
+--- Thread: We got animations working ! (/showthread.php?tid=1441)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31


RE: We got animations working ! - MeGaMaN - 10-04-2015 06:37 AM

(10-04-2015 06:12 AM)BenDover Wrote:  
(10-03-2015 11:18 PM)Korvynus Wrote:  He could put malicious code if he wanted, nobody would know since the code isn't open source. Simply the point why TO is "wrong" for me.

Use VMware and you'll be fine.

Exactly.


RE: We got animations working ! - Korvynus - 10-04-2015 05:25 PM

Sure... running Skyrim under VMware will be really smooth (sarcasm).


RE: We got animations working ! - MeGaMaN - 10-04-2015 11:14 PM

(10-04-2015 05:25 PM)Korvynus Wrote:  Sure... running Skyrim under VMware will be really smooth (sarcasm).

Well it's up to him proof the safety of his work, but since it's in nexus, don't they have some responsibility over what their users upload?


RE: We got animations working ! - leapformula4 - 10-06-2015 06:20 AM

So I've been looking at your code and I'm guessing that you are done with multiplayer networking. There is a folder SkyrimOnline/Include/ScriptDragon/ which contains a skyscript.h, which has hundreds of functions that call other functions?

So it serves as a library of functions that you could need to use in skyrim.

So where do you execute those functions from? I'm sorry, I'm only looking at the C++ code and skipping c#, old-cpp, and master.


RE: We got animations working ! - MeGaMaN - 10-07-2015 05:17 AM

(10-06-2015 06:20 AM)leapformula4 Wrote:  So I've been looking at your code and I'm guessing that you are done with multiplayer networking. There is a folder SkyrimOnline/Include/ScriptDragon/ which contains a skyscript.h, which has hundreds of functions that call other functions?

So it serves as a library of functions that you could need to use in skyrim.

So where do you execute those functions from? I'm sorry, I'm only looking at the C++ code and skipping c#, old-cpp, and master.

C# and old-cpp are insignificant right now. What you want to be looking at is the cpp and master.

I have very little actual knowledge how the mod is constructed, but all the anyway recent changes have been made to the cpp. That's where the magic happens.


RE: We got animations working ! - Rockoria - 01-03-2016 09:31 AM

Hey-O dead project, how's it hanging? TO seems to finally have died as well. I think the dream is as good as gone.


RE: We got animations working ! - Yamashi - 01-06-2016 06:40 AM

I am actually making a lot of progress.
I will put a video news in a few minutes.


RE: We got animations working ! - Rockoria - 01-09-2016 02:57 PM

Oh hey, would you look at that. Good job Normal Smile Learnt of Skyrim Together a little while ago, considering you're active again and it's based off of your stuff seems there may still be a chance.